Plastilina
Plastilina is a 3D mesh deformer I wrote while in Politecnico. It all started like: "Let's see if I can rotate a
camera in 3D...OK! Let's see if I can load an obj...OK! Let's see if I can pick some faces...points...OK!...
Let's see if I can FDD some meshes...and on and on"
As you might have already guessed I had a lot of fun making Plastilina, but also its "development history" led to a
massive amount of code which is not very enjoyable to play with so...a new version is work in progress sporting
(real) subdivision surfaces and all the cool features the old Plastilina had!
FFD, twist and taper tool were the result of my project assignment of the Computer Graphics and Animations course
at Politecnico di Torino.
Plastilina was developed in standard C++ and OpenGL.
The gui was built using the wonderful toolkit QT
from Trolltech.